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Christopher Bankoff
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SIS "Sony Hall" Volumetric Environment Demonstration

See select publicly available work at Sony Innovation Studios showcase.

Supervised the processing pipeline for the “Sony Hall” volumetric environment and prepared the asset for use in Unreal.

Release: Mar 11, 2020 (Youtube)

Release: Feb 9, 2021

Additional behind the scene and details on the “Sony Hall” volumetric asset were shared by Bill Baggalaar at CES in 2021
“Sony Hall” Asset @ 0:42-1:04

tags: Unreal, Virtual Production, Dell, Volumetric Processing
categories: Sony SIS/SPE
Wednesday 03.11.20
Posted by Chris Bankoff
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