See select publicly available work at Sony Innovation Studios showcase.
Supervised the processing pipeline for the “Sony Hall” volumetric environment and prepared the asset for use in Unreal.
Release: Mar 11, 2020 (Youtube)
Release: Feb 9, 2021
Additional behind the scene and details on the “Sony Hall” volumetric asset were shared by Bill Baggalaar at CES in 2021
“Sony Hall” Asset @ 0:42-1:04